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David Chaney
David Chaney
3D Character Artist
San Francisco, United States of America

Summary

Original, imaginative and innovative individual fluent in the following skills:
● Maya, Zbrush, Substance Painter, Blender, Mental Ray, Arnold, UV Layout, Marmoset, Photoshop, Illustrator, Win 10 and
Mac OS

Skills

3D ModelingCharacter ModelingCharacter DesignPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
mental ray
mental ray
Photoshop
Photoshop
Substance Painter
Substance Painter
Blender
Blender

Reel

Productions

  • Book of eli poster
    • Movie
      Book of Eli
    • Year
      2010
    • Role
      3D Modeler
    • Company
      Hydraulics
  • Battlela
    • Movie
      Battle Los Angeles
    • Year
      2011
    • Role
      Tracking
    • Company
      Hydrualics
  • Gulliverstravels
    • Movie
      Gulliver's Travels
    • Year
      2010
    • Role
      3D Modeler, Tracking
    • Company
      Hydraulics
  • Csv
    • TV Production
      CSI Vegas
    • Year
      2009
    • Role
      3D Modeler
    • Company
      Zoic Studios
  • Cm
    • TV Production
      Criminal Minds
    • Year
      2009
    • Role
      3D Modeler
    • Company
      Zoic Studios
  • Trueblood
    • TV Production
      HBO - True Blood
    • Year
      2009
    • Role
      3D Modeler
    • Company
      Zoic Studios

Experience

  • Game Lab Technician at Academy of Art University
    San Francisco, United States of America
    September 2017 - Present

    Aided students and teachers with computer questions and software updates. The following programs assisted with were Maya, Zbrush, Substance Painter, Photoshop, and Unreal Engine. Assisted with the esports room using a check in system for students and gaming accessories.

  • Landscape Lab Technician at Academy of Art University
    San Francisco, United States of America
    February 2017 - May 2017

    Supported students and teachers with computer and printer questions. Aided with saving out PDF’s, fonts, and software updates. The following programs assisted with were Autocad, Photoshop, Sketchup, 3Dmax, and Vray.

  • Animation Visual Effects and Game Design Instructor - Education at Academy of Art University
    San Francisco, United States of America
    August 2016 - January 2017

    Instructed classes for CAPS_101_Computer Animation Production, GAM_623/241 Digital Sculpting for Games, GAM_603/340_3D Character Modeling 1, and GAM_624_Character & Hero Props Modeling.

  • Fashion Lab Technician Supervisor/Part Time Instructor - Customer Service at Academy of Art University
    San Francisco, United States of America
    March 2014 - August 2016

    Assisted students and instructors in lab with information on applications such as Clo3d, Zbrush, Maya, and Photoshop. Maintained Gerber Accumark, Stoll, and Kaledo license on Computers, Servers, Digitizers, and Plotters. Created check in/out scanner excel spreadsheet system using formulas to auto fill date/time, student name/ID, and warnings

    for late returns.

  • 3D Lab Technician/Part Time Instructor - Education at Academy of Art University
    San Francisco, United States of America
    November 2010 - March 2014

    Assisted students in lab with information on applications such as Zbrush, Maya, After Effects, Photoshop, Illustrator, and UV Layout. Installed and updated software using Windows images, bound computers, and assisted with inventory of computers and peripherals as needed. Part time Instructed classes for: Spring 2014 JEM_670_Zbrush Modeling for Jewelry, JEM_333_Zbrush Modeling for Jewelry, Fall 2013 GAM_403_Organic Modeling High Res Assets, GAM_301_Modeling for Games 2, Spring 2013 CAPS_105_Computer Animation Production, and Zbrush Workshops for Animation and Games.

  • Artist, Intern at Hydraulics
    Santa Monica , United States of America
    September 2009 - March 2010

    Liable for answering calls, filling the company refrigerators, cleaning up after business meals, take phone call messages for executives, greeting producers from high profile studios, and creating art work as permitted for companies such as Warner Brothers, and 20th Century Fox.

  • Artist, Production Assistant at Zoic Studios
    Culver City, United States of America
    January 2008 - January 2009

    Accountable for updating and organizing the database, creating spreadsheets, explaining new artists the production pipeline, buying/repairing equipment, documenting proprietary software, and creating art work as permitted for companies such as HBO, CBS, Mazda, and Gamefly.